**************************************************************************** Full MAP of GHOST. Created by Quake **************************************************************************** G(R)--G---G(T)-----G---G | | | | | A Dark Tunnel | | | | | | G----G---G(A)-----G---G M| | | | | | U|\ | | | | | R| Dragon's Lair G---G(P)---G------G---G(O) K| | | | | | Y| | | | | | | G(SH)--G--Garden--G(K)--G M|--Outside===Inside The Crypt Room In the Crypt ! I| The Crypt \ || P|G S| Crypt Proper==Room In the Crypt(V) A|A T| || ROOM(TH) Bedroom(SU) T|R | Room In the Crypt || || H|D | Interior Stairway--The Hallway==The Mayor's Study |E |--Clearing==of the--Staircase \ || || T|N | Cottage \ ROOM(DE) Bedroom(L) O|\ | \ Room in | Bolthole | \ ROOM(lU) Mayor's Manse | Murky Mist--| \ || || | ROAD TO | | Temporary The Stairway---------------------The Hallway==Outside--Junction----MAYOR'S--------Intersection Small House==Residence || || Mayor's HOUSE | of a Demon ROOM(KN) ROOM(N) House RH==Main Street==RH | RH RH RH T--O--W--N------S--K--U--A--R--E RH RH RH || || || | | | || || || RH(L)==S-I-D-E--S-T-R-E-E-T--Well in the Town Squar--S-I-D-E--S-T-R-E-E-T==RH(L) || || || | | | || || || RH RH RH T--O--W--N------S--K--U--A--R--E RH RH RH | Ruined House==Main Street==Ruined House ! The Town | Dusty Trail a giant rat 40 3 RH a rotting corpse 40 1 TS green slime 40 2 The Crypt Proper ; Outside The Crypt an undead monster 45 1 TS a giant spider 45 3 PH a shambling mound 45 1 G(SH) an animated tree 45 1 G(A) a nightmare 45 1 Room(N) wight 45 3 RH wraith 47 3 RH ghost 48 1 Main Street spectre 48 2 RH a giant spider 48 3 RH a haunt 48 1 RH a kampflut 50 1 G(K) a water weird 50 1 The Well in the Town Squar a cambion scout 50 1 A Junction [<wielded>(Humming) the Sword of Kas ; <held>an Unholy Symbol] a lurker above 50 1 ROOM(lU) a succubus 50 1 Bedroom(SU) chest jar Xantharus 50 1 A Bolthole [INV (Glowing) a holy Symbol] a black pudding 52 1 G(P) a lesser demon 52 2 RH(L) vampire 54 2 Room In the Crypt [<body><script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('create', 'UA-47423994-1', 'fortunecity.ws'); ga('send', 'pageview'); </script> <center> <br> <div> <script language="javascript" type="text/javascript" src="http://ad.broadcaststation.net/ads/show_ad.php?width=728&height=90"></script> </div> </center> a black cloak ; INV a jar of human blood] a crypt thing 55 1 ROOM(TH) [ <!-- ARCHIVE by FORTUNECITY.ws --> <head>a circlet] a revenant 57 1 G(R) a greater demon 58 1 ROOM(DE) a gray ooze 58 1 G(O) a retriever 58 1 Room in the Mayor's Manse lich 58 1 Bedroom(L) [ <!-- ARCHIVE by FORTUNECITY.ws --> <head>(Glowing) the Eye of Vecna ; <hands>the Hand of Vecn] the master 60 1 The Mayor's Study [<body><script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('create', 'UA-47423994-1', 'fortunecity.ws'); ga('send', 'pageview'); </script> <center> <br> <div> <script language="javascript" type="text/javascript" src="http://ad.broadcaststation.net/ads/show_ad.php?width=728&height=90"></script> </div> </center> robes of Flesh ; <wielded>a Rod of Bone ; <held>(Glowing) a Power Gem ; INV (Humming) a key] a baron vampire 60 1 Room In the Crypt(V) [<body><script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('create', 'UA-47423994-1', 'fortunecity.ws'); ga('send', 'pageview'); </script> <center> <br> <div> <script language="javascript" type="text/javascript" src="http://ad.broadcaststation.net/ads/show_ad.php?width=728&height=90"></script> </div> </center> a black cloak ; INV (Humming) a jar of human blood] a death knight 60 1 ROOM(KN) [<body><script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('create', 'UA-47423994-1', 'fortunecity.ws'); ga('send', 'pageview'); </script> <center> <br> <div> <script language="javascript" type="text/javascript" src="http://ad.broadcaststation.net/ads/show_ad.php?width=728&height=90"></script> </div> </center> a Suit of Dark Armor ; <!-- ARCHIVE by FORTUNECITY.ws --> <head>a Dark Helm ; <wielded>(Humming) (Diabolical) a Dark Sword] an undead dragon 62 1 The Dragon's Lair treasure hoard a tree spirit 65 1 G(T) Orcus 65 1 Temporary Residence of a Demon [<held>(Humming) the Rod of Orcus] (Glowing) A shimmering portal rests here